
ITER2
Version 2.0 out now, bringing many changes and loads of brands new content, check the devlog for the full patch notes!
Wave survival with a twist, ITER2 is the sequel to my first game jam game, explore the toxin infested Hadal Zone, killing enemies and collecting gems to increase your strength. Due to the toxic environment constantly draining your health, death is frequent, but don't worry, you are fitted with an iteration kit that lets you respawn, and buy upgrades so you can last longer next run.
The power of the gems you collect allow you to upgrade any stat INFINITELY, that's right, there's no limit to how powerful you can become (other than maybe the processing power of your PC). Use you power to overcome legendary bosses and bring an end to the toxic plague!
This game was made in 3 days for Mini Jam 202, where the theme was Power-Up, and limitation was Ridiculously Overpowered.
Note for any voters: the most effecient way to beat the game is to invest in the gem multiplier and double gems upgrades!
| Updated | 16 days ago |
| Published | 24 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | theBigIsaac |
| Genre | Survival |
| Made with | Unity |
| Tags | Survivor-like |
Download
Development log
- UPDATE 2.016 days ago






Comments
Log in with itch.io to leave a comment.
You really need to optimize this. 99% of the fun is at the end game and is ruined by the performance. At least give a low graphics option, no way just a bunch of balls bouncing on the screen should crash the game.
The new update brings many optimisation features, if you are still struggling, the executable version will run much better. Thanks for playing.
It is all fixed now! Congrats.
Some feedback.
Magnet upgrade felt really powerful. Each one increased the range a ton, which is cool, but very different from the others where it is a slow grind.
The double time upgrade is useful, but felt slow. When we are already OP, even with a high level at that stat it is still a long wait until the first boss, and it is boring to wait. I think it should give more time with each level.
When hovering upgrades, it would be cool if the stat in the stat list was highlighted, so it would be easier to find it and see what is changing. And the list could be better organized with similar stats next to each other. E.g. all gem related stats are listed in sequence.
At late game, when getting multiple gems at once, it would be better if the "+X gems" text pop up would fade faster. Maybe the fade speed depends on how many gem popups are active. There are too many text overlapping at late game, and it is not that useful at that stage.
Also on late game, and maybe this is a bad idea, not sure, a toggle to fire. So instead of holding mouse button, you just click once to activate it.
The bullets could have less or no trail effects when too many on screen and on high speed, so it is easier to see them and less clutter on the screen.
And options to adjust volume and graphics would be nice.
These is all really helpful feedback, thank you. I will definitely look into most, if not all of these suggestions with the next update. I really appreciate that you took the time to write this out, detailed player feedback is always super useful!
This might honestly be the best game in the jam in terms of design, content, and theme! I also love that it auto saves in the browser for returning players. Unfortunately, my browser kept crashing during the final boss fight, but it was still a blast getting super OP, to the point where I was invincible and could one-click the first boss. Great work!